The AI & Patent Policy Game is a WIPO initiative that introduced a gamified approach to exploring how artificial intelligence challenges traditional patent law concepts. Launched on the sidelines of the Standing Committee on the Law of Patents, the game invited delegates to engage with scenario-based questions on issues such as the threshold of human contribution for patentability, the implications of mandatory “labelling” of AI contributions in patent applications, how AI affects the right to a patent, and how access to AI tools may influence the inventive step analysis.
The activity provided a relaxed and interactive environment where participants discussed complex policy topics in an accessible way. The strong engagement demonstrated the value of gamification in helping stakeholders examine emerging questions at the intersection of AI development and the global patent system.
The GI-AI4H continued to transition the ITU WHO Focus Group on AI to Health to incorporate IP objectives. ITU, WHO and WIPO signed the project collaboration agreement and at a Steering Committee meeting decided next steps for the project.
Activity Type AI Tools/SolutionsResearch/Reports/AssessmentsThe objective of the WIPO Conversation is to provide Member States with an opportunity to exchange views on various topics regarding frontier technologies, including AI, and to formulate questions with respect to the possible impact of frontier technologies on the IP system.
Activity Type Networks/Mentorship/ExchangeWIPO speech-to-text (S2T) is a homemade transcription tool for conferences. It generates an automatic transcript, which becomes available a few minutes after the meeting. This transcript can be further cascaded through WIPO Translate in order to generate UN-6 language reports (always synchronized with the original video). It has been successfully used in other organizations.
Activity Type AI Tools/Solutions